Hideo Kojima’s Physint Moves From PlayStation to Xbox

The action-espionage project has survived the end of its Sony deal and now expands Kojima Productions’ relationship with Microsoft.

Hideo Kojima’s Physint Moves From PlayStation to Xbox
Hideo Kojima at SXSW in 2025. File photo illustrating the Physint publishing move. Kolby Ari / Wikimedia Commons
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Xbox will publish Hideo Kojima’s Physint after PlayStation ended its involvement, expanding Microsoft’s partnership with Kojima Productions.

Hideo Kojima’s planned action-espionage game Physint has a new home. Xbox will publish the project after PlayStation ended its involvement, preserving a title that had been positioned as Kojima’s return to the genre most closely associated with his Metal Gear legacy.

Xbox extends an existing Kojima partnership

The move is not the first collaboration between Microsoft’s gaming division and Kojima Productions. The companies are already working together on OD, a separate project developed with Xbox Game Studios. Adding Physint makes the relationship broader and gives Xbox another high-profile title tied to one of gaming’s best-known creators.

Variety reported that the new agreement is also intended to reach beyond games, with Xbox and Kojima Productions discussing work across film and television. No specific screen project, cast or release timetable was detailed in the announcement, so the immediate confirmed development remains the publishing transfer.

PlayStation steps away from the project

Sony had originally been attached to publish Physint, following its work with Kojima Productions on the Death Stranding games. PlayStation described the separation as a difficult decision and said its relationship with the studio remained strong.

Kojima offered a sharper timeline in his own public comments, saying the studio received notice in June that the collaboration would end and then spent about three months looking for a new publishing partner. He characterized Xbox as a company that shares his team’s vision for the future.

The transfer is especially notable because Physint was announced as both an interactive project and an experience with cinematic ambitions. That description now sits alongside the newly stated possibility of film and television collaboration, though neither company has yet explained how those pieces might connect.

For players, the announcement answers the most urgent question—whether the game would survive the end of the Sony partnership—without settling the longer-term details. Platform availability, production milestones and a launch window still require formal confirmation. What is clear is that Physint remains active, and Xbox has turned an unexpected cancellation into a major addition to its future slate.

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Ethan Cole

Ethan Cole

Technology Editor

Ethan Cole covers technology, digital platforms, consumer products, artificial intelligence and the technologies shaping modern culture.

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